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I need some Frogzard sprites

Sun May 25, 2014 6:30 am by V



Comments: 34

OUR DOMAIN IS ABOUT TO EXPIRE

Sun Apr 27, 2014 8:43 am by V

but I renewed it.

what have YOU done today, TR?

also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …

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Sprites topic.

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Re: Sprites topic.

Post by Snukems on Wed May 25, 2011 1:51 am

Juliana wrote:
Snukems wrote:
Mrsebi wrote:also, when the heck are we going to get some programming to work with?
When everything you guys want is specified.
I suppose the next reasonable question to ask is "What more needs specifying?"
Everything.
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Re: Sprites topic.

Post by Darre on Wed May 25, 2011 4:43 am

Nuke I still say use RMXP. The more people talk about it the more it sounds like a good idea. I seem to remember that one of the things stopping rmxp was that it had a FF style battle system. But now if we are going to use a FFI battle system anyways, that problem is gone. AS for the no mac compatibility there are lots of .exe file openers available.
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Re: Sprites topic.

Post by Snukems on Thu May 26, 2011 1:35 am

Alright.

Now just wait for my ISP to stop trolling me and we'll be set.
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Re: Sprites topic.

Post by Tom Gaskarth on Thu May 26, 2011 1:46 am

Me: Keep trollin' trollin' trollin' trollin'
Nuke's internet: WHAT?
Me: Keep trollin'' trollin' trollin' trollin'
Nuke's internet: COME ON
Me: Keep trollin' trollin' trollin' trollin'
Nuke's internet: YEAH


Last edited by Tom Gaskarth on Thu May 26, 2011 1:52 am; edited 1 time in total
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Re: Sprites topic.

Post by Peregrine on Thu May 26, 2011 1:48 am

If we use RMXP, DigDog wont be available as a coder though.
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Re: Sprites topic.

Post by Arch Fiend on Thu May 26, 2011 2:48 am

digdog? and nice lizerd
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Re: Sprites topic.

Post by Tim Hortans on Thu May 26, 2011 2:57 am

>doesn't know smugleaf
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Re: Sprites topic.

Post by V on Thu May 26, 2011 3:29 am

>Doesn't know DigDog...?

That's true, Pere - but I don't think formal coding skills would be needed if we were to use RMXP. Notably, I would appreciate if someone could do some research if OSX can indeed open RMXP games via .exe openers, as the last thing I would want to happen is to make the game using the program and not being able to open it on any macs. Also, is Dig actually up to fully coding a game?

As for art, we definitely need to specify what characters will look like in pixel form before they can be created (reference images). However, there are a few sprites that will probably be used (or extended upon) no matter what. Kera/anyone else interested, why don't you give a go at the following?

-Bushes/trees

-Character base (bald head, skin can be recolored as necessary, so just make it beige for now.)

-Doors

-Signs/any other wooden furniture or ambient objects

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Re: Sprites topic.

Post by Darre on Thu May 26, 2011 4:25 am

Simple door?
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Re: Sprites topic.

Post by Arch Fiend on Thu May 26, 2011 7:14 am

i already have the character base, i stored it from when i was working last year. if you all want it i can post it. as for the rest i think its a good idea, although im not as good at going out on a limb for the designes we want to have as i was with darre telling me what we needed i can still figure things out pretty well.
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Re: Sprites topic.

Post by DigDog on Fri May 27, 2011 5:54 pm

V wrote:Also, is Dig actually up to fully coding a game?

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Re: Sprites topic.

Post by Arch Fiend on Fri May 27, 2011 10:16 pm

YAAAY SQUERTLE

some samples of my trees, i plan to do more

trees

btw i keep posting these as png's which usualy keeps my pics looking like bitmaps but for some reason isisnt. anyone know a format i can put it in to keep it less jpg'y?
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Re: Sprites topic.

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