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I need some Frogzard sprites

Sun May 25, 2014 6:30 am by V



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OUR DOMAIN IS ABOUT TO EXPIRE

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but I renewed it.

what have YOU done today, TR?

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Sprites topic.

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Sprites topic.

Post by Snukems on Thu May 12, 2011 4:23 am

Post sprites for the game here.
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Re: Sprites topic.

Post by Tom Gaskarth on Thu May 12, 2011 4:26 am

>implying we all have sprites at the ready

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Re: Sprites topic.

Post by Snukems on Thu May 12, 2011 5:10 am

Tom Gaskarth wrote:>implying we all have sprites at the ready
>Implying I thought we all had sprites before this topic was posted.
>Implying this isn't just to divert the sprite discussion from http://www.trforums.com/t2945p135-mission-one-the-tutorial#104963
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Re: Sprites topic.

Post by Arch Fiend on Tue May 17, 2011 11:45 am

these are mine so far. there not for the tutorial but there for later on. still working with cail on his and ill have it soon.

drake fury

kera fury

EDIT: this is cial, say hi

cial

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Re: Sprites topic.

Post by Juliana on Thu May 19, 2011 8:49 am

Hi, Cial. Nice to meet you in pixel form at last.
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Re: Sprites topic.

Post by Mrsebi on Thu May 19, 2011 4:07 pm

Eh Kera, your sprites need more colors.
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Re: Sprites topic.

Post by Peregrine on Thu May 19, 2011 4:54 pm

I was looking through old topics and discovered we already have a castle.

http://kickassgames.co.uk/TRTG.swf
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Re: Sprites topic.

Post by Mrsebi on Thu May 19, 2011 4:56 pm

just made this:
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Re: Sprites topic.

Post by Peregrine on Thu May 19, 2011 5:08 pm

Fabulous.
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Re: Sprites topic.

Post by Guest on Thu May 19, 2011 5:15 pm

Peregrine wrote:I was looking through old topics and discovered we already have a castle.

http://kickassgames.co.uk/TRTG.swf

Ohmai, I remember that. <3
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Re: Sprites topic.

Post by Mrsebi on Thu May 19, 2011 5:19 pm

Weena, you should help out:
and updated:


annnnnnnd... now it seems theres a story here:
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Re: Sprites topic.

Post by Darre on Thu May 19, 2011 6:07 pm

Peregrine wrote:I was looking through old topics and discovered we already have a castle.

http://kickassgames.co.uk/TRTG.swf

Isn't that also the lost game file that we thought was so tragically lost?
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Re: Sprites topic.

Post by Arch Fiend on Thu May 19, 2011 6:28 pm

cial asked for it to be that color
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Re: Sprites topic.

Post by Snukems on Fri May 20, 2011 1:42 am

Darre wrote:
Peregrine wrote:I was looking through old topics and discovered we already have a castle.

http://kickassgames.co.uk/TRTG.swf

Isn't that also the lost game file that we thought was so tragically lost?
I didn't know you thought it was lost.
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Re: Sprites topic.

Post by Arch Fiend on Fri May 20, 2011 7:15 am

my revised sprites

drake

kera
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Re: Sprites topic.

Post by Juliana on Fri May 20, 2011 9:44 am

Those sprites look considerably better--the less-blatant lines help, as does having them big enough that you can actually see that there is color at all. Still, I suspect that they would show up best on a dark background.
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Re: Sprites topic.

Post by Arch Fiend on Fri May 20, 2011 10:36 am

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Re: Sprites topic.

Post by Juliana on Sun May 22, 2011 9:29 am

Again, Kera, the quality of your sprites is improving. The outlining in particular is getting better, as is the use of color.
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Re: Sprites topic.

Post by Mrsebi on Sun May 22, 2011 4:55 pm

A bit better, but you gotta stop using the gigantic capes. They take up too much room and mess up the grid.
(In general, you cant have multiple sprites for the same use, but some of them being three times bigger)
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Re: Sprites topic.

Post by Tom Gaskarth on Sun May 22, 2011 8:17 pm

Arch, will all due respect, you wanted to make the sprites for the intro so, If you wouldn't mind could you please start working on the other NPC sprites?
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Re: Sprites topic.

Post by Peregrine on Sun May 22, 2011 8:18 pm

I actually agree with Tom. Obviously you have the right to work on whatever sprites you want due to this being done on your free time, but project inertia is dropping and we all know how TR is about project inertia.
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Re: Sprites topic.

Post by Darre on Sun May 22, 2011 10:00 pm

I doubt Arch Fiend'll listen now, she's already been reminded to do so several times. On another note, should I keep making the castle or are we going to use that old simple one?
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Re: Sprites topic.

Post by Mrsebi on Sun May 22, 2011 10:13 pm

keep going at it, and I should start working on the battle sprites: what combat styles are we looking at here?
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Re: Sprites topic.

Post by Darre on Sun May 22, 2011 10:18 pm

I was hoping for the FFI battle system working in RMXP with the character sprite style we have already developed.
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Re: Sprites topic.

Post by Mrsebi on Sun May 22, 2011 10:32 pm

annnd the security guards are done:

I wanted to make them different, but Pere said they have to be the same.
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Re: Sprites topic.

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