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Flash v. RMXP.

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Flash or RMXP

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Total Votes : 10

Flash v. RMXP.

Post by Snukems on Thu May 05, 2011 5:39 am

Our two options for TRTG are Flash and RPGMaker XP.

With Flash we'll end up doing a sword fight stuff thing, but additionally with RMXP we can have POKEMON added in.

Discuss.


Last edited by Snukems on Thu May 05, 2011 5:51 am; edited 1 time in total
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Re: Flash v. RMXP.

Post by Peregrine on Thu May 05, 2011 5:42 am

Obviously there is only one choice here, and that choice is RMXP.

A wild Cial appears!

In all seriousness though, we're going for more of a fantasy theme right? Let's do flash.
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Re: Flash v. RMXP.

Post by Snukems on Thu May 05, 2011 6:03 am

I'm undecided, really. We can use either if it's just a get out a sword and killkillkill thing, but, you know.
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Re: Flash v. RMXP.

Post by Tim Hortans on Thu May 05, 2011 6:08 am

Flash sounds best to me. I'm pretty sure a lot of our artists are more familiar with it so that would save the transition to pixel art.
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Re: Flash v. RMXP.

Post by Peregrine on Thu May 05, 2011 6:11 am

New information reveals our coder is less familiar with flash and more familiar with RMXP. But Tim raises a good point also.

I say we start with flash and if it proves too difficult switch to RMXP.
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Re: Flash v. RMXP.

Post by Tim Hortans on Thu May 05, 2011 6:12 am

AS2/3 wouldn't be too hard to learn. Weena learned the basics in like half a day thanks to bram.
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Re: Flash v. RMXP.

Post by Darre on Thu May 05, 2011 7:47 am

When I was talking about using pokemon essentials I meant with heavy adjustments. As in a complete redo of your bag, trainer card, NO POKEMON, no wild pokemon grass, and just about everything that would make it like Pokemon. I still choose RMXP over flash though. It's way easier to work with and is a natural platform for pixel art based games.
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Re: Flash v. RMXP.

Post by V on Thu May 05, 2011 8:04 am

Pokemon: TR Version.

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Re: Flash v. RMXP.

Post by Arch Fiend on Thu May 05, 2011 9:27 am

i only know how to use flash
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Re: Flash v. RMXP.

Post by DigDog on Thu May 05, 2011 9:48 am

I wonder if I should start looking into AS2/3 to help you guys a bit on my weekends. I mean all the 13 year old scriptkiddies on Newgrounds manage to spit out flash games all the time, how difficult can it be for someone who's programming stuff for a living?.
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Re: Flash v. RMXP.

Post by Arch Fiend on Thu May 05, 2011 10:17 am

be carful. its a trap!
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Re: Flash v. RMXP.

Post by Shadow on Thu May 05, 2011 3:43 pm

I really do think we should stay away from Pokemon, unless it's completely changed like Darre suggested.

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Re: Flash v. RMXP.

Post by Snukems on Thu May 05, 2011 6:00 pm

@Darre: Alright, Boss.
@Dig: Thanks man.
@Shadow: Alright.

LOL, I just had an idea. Zards battling like Pokemon. Will not do without approval. But yeah, it looks like Flash is winning. Any good sites to learn AS3 on, guys? And someone send Flash to Dig and me, please. Otherwise I can't really make a thing. Since I have no idea how to do Flash on Notepad.

Although I already have RMXP. Also, will the battles be done in the overworld or in a turn-based battle scene?
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Re: Flash v. RMXP.

Post by DigDog on Thu May 05, 2011 6:28 pm

Zards battling like Pokemon.
No.

And someone send Flash to Dig and me, please.
I already have Flash. CS5.
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Re: Flash v. RMXP.

Post by Snukems on Thu May 05, 2011 6:45 pm

DigDof wrote:
Zards battling like Pokemon.
No.

And someone send Flash to Dig and me, please.
I already have Flash. CS5.
Alright. Just me without Flash, then. What about the rest of my post? I'd like some commentary on that, if possible.
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Re: Flash v. RMXP.

Post by Tim Hortans on Thu May 05, 2011 9:59 pm

Snook the link I used to get Flash is gone. Theres a newer one out by the same author but I haven't confirmed it. If you're okay with a very slight chance of 1337 hax then I'll email it to you.
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Re: Flash v. RMXP.

Post by Snukems on Thu May 05, 2011 11:17 pm

Ok, sure, Tim. As long as all I need to do is like, unzip or something, I'm good.
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Re: Flash v. RMXP.

Post by Tim Hortans on Fri May 06, 2011 1:16 am

Eheh, it's a little more complicated. But it's just some basic editing, you should have no problem at all.
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Re: Flash v. RMXP.

Post by Snukems on Fri May 06, 2011 3:27 am

Alright. nuclearwizard@live.com is my email.
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Re: Flash v. RMXP.

Post by Snukems on Tue May 10, 2011 12:40 am

Alright.

Sorry for the double post, but...

FINAL DECISION, TR?
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Re: Flash v. RMXP.

Post by Darre on Tue May 10, 2011 1:39 am

Can you run RMXP and the final product on your mac with all of original usability and functions? Because if you can, than I choose RMXP.
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Re: Flash v. RMXP.

Post by Snukems on Tue May 10, 2011 4:02 am

If you can find a program to make it work on Mac, yes.
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Re: Flash v. RMXP.

Post by Darre on Tue May 10, 2011 7:01 am

http://www.parallels.com/ca/ apparently works well. You can just keep redownloading the 14 day trial.
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Re: Flash v. RMXP.

Post by Snukems on Tue May 10, 2011 7:35 am

Alright, so RMXP?

WAAIIIIITT,

I just realized, I don't think I'll be able to make the character save for every week/month's update with RMXP.

We might be able to, though.
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Re: Flash v. RMXP.

Post by Nemo on Sun Jun 12, 2011 12:44 pm

Well, first of all, with scripts, you can change the battle system for RMXP. I've got a couple and yeah~. Flash is more versatile but its more complicated. If you count scripts out, RMXP is definitely less confusing and less tiring. I've had experience with both and I'm gonna say RMXP would be better. RMXP is mainly used to make games therefore it should be more straight forward.
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Re: Flash v. RMXP.

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