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Mission One - The Tutorial

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Mission One - The Tutorial

Post by Darre on Thu May 05, 2011 2:20 am

So the first order of business should be writing it. So who's up to the job?
A bunch of people tried their hand at writing and I appreciate everybody's efforts. In the end Pere's story has been chosen for several reasons. Head over to page 6 to see it in its full glory!

Now for art. We shall start with the area map made by Pere and move forward from there. So who's up to the job?


Last edited by Darre on Sat May 14, 2011 2:13 am; edited 5 times in total
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:21 am

Why don't we have a few people write drafts so we can compare and contrast different directions the game can go in?

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Re: Mission One - The Tutorial

Post by Tom Gaskarth on Thu May 05, 2011 2:31 am

For the tutorial? Sounds too easy to be easy. What are we going for? TR style sarcastic humour? Or something that Sebi can understand?
Spoiler:
Rated 3+
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Re: Mission One - The Tutorial

Post by Darre on Thu May 05, 2011 2:32 am

Sounds like a plan. You gonna submit a draft?
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:35 am

I am indeed.

Anything you want Tom.

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Re: Mission One - The Tutorial

Post by V on Thu May 05, 2011 2:36 am

Aren't we putting the cart before the horse? I hate to bring down the mood here, but the game isn't going to go anywhere without a coder. I think we should work to put together a slick looking presentation to post on DA and Newgrounds to find a decent AS coder before having everyone make their own draft of a storyline.

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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:38 am

We have a coder. There's a reason I brought Nuke into this.

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Re: Mission One - The Tutorial

Post by V on Thu May 05, 2011 2:39 am

Who?

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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:39 am

Don't play games Vamp, we both know you know exactly who Nuke is. Regardless of what you've changed his name to to mock him.

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Re: Mission One - The Tutorial

Post by V on Thu May 05, 2011 2:40 am

No, who's the coder?

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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:40 am

Snukems.
Snukems.

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Re: Mission One - The Tutorial

Post by V on Thu May 05, 2011 2:42 am

Clearly I know who Nuke is, but he's not proficient enough in AS, Python, Java, or any other programming languages to code a functional game.

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Re: Mission One - The Tutorial

Post by Darre on Thu May 05, 2011 2:43 am

Ok that's settled, now back to the storyline of the first mission.
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 2:44 am

Is there a deadline for drafts?

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Re: Mission One - The Tutorial

Post by Tim Hortans on Thu May 05, 2011 2:45 am

I might throw something together if I have the time. Though I'm sure Pere's will be best.
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Re: Mission One - The Tutorial

Post by Tom Gaskarth on Thu May 05, 2011 2:46 am

Anything I want?

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Spoiler:
There will be Dragons.
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Re: Mission One - The Tutorial

Post by Darre on Thu May 05, 2011 2:48 am

I say we just go until we find something we like. Giving constructive criticism to those that need improvement also.
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Re: Mission One - The Tutorial

Post by Snukems on Thu May 05, 2011 3:01 am

Peregrine wrote:We have a coder. There's a reason I brought Nuke into this.
But I don't have Flash. If you really wanted, though, I could make a SIMPLE game in Ruby with a combat system, movement system, dialogue system, etc. I won't go get one of Nukia's programmers since they're all way too busy (And none have Flash). I'm sorry, Pere :C

Like I said, however...I can do games in Ruby. And probably games in C++/C#, never tried, though. Although, I can, with enough time, create a browser game in JavaScript. Just it's insanely difficult so I won't do it.
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 3:06 am

See? He'll do fine.

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Re: Mission One - The Tutorial

Post by Cial on Thu May 05, 2011 3:13 am

I had an idea before for the tutorial. I think it fits pretty well.
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Re: Mission One - The Tutorial

Post by Mrsebi on Thu May 05, 2011 4:42 am

I have a concept, but also a question: this game implies that the Player Character is a newcomer to TR right? so we all exist as characters in the game already?
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 4:49 am

That sounds accurate to me.

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Re: Mission One - The Tutorial

Post by Mrsebi on Thu May 05, 2011 4:49 am

well, we can safely assume nobody in their right mind would ever want to join us so... maybe shipwrecked passenger?
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Re: Mission One - The Tutorial

Post by Peregrine on Thu May 05, 2011 4:57 am

My vision of it was that Cial was just picking some random person off the street to join as the chosen one.

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Re: Mission One - The Tutorial

Post by Snukems on Thu May 05, 2011 5:21 am

I have an idea.

That Ganon guy from a long time ago who trolled in his intro joins TR. He is the player.

Ganon: LOL HAI WAZZUP???
Cial: No.
Ganon: What? Are you so elitist as to not allow me to joke around?
Cial: No, I just don't like people who say internet-only things in real life.
Ganon: But we're in a game.
Cial: True.
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Re: Mission One - The Tutorial

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