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TR's Cave Adventures

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TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 12:46 am



You may select any adventurer not currently named after a member of TR (read: anyone without a square in front of their name).

Reinforcements on the way
Sparda the axeman.
Darre the ranger.
Flaw of Insanity the furance operator.
Shadow the housemaid.
Crystal Lion the peasant.
MrSebi the miner.
Kaotic the old wise guy.

Old Thread Content:
ADVENTUUUUUUUUURE.

So a friend of mine made a mod for Dwarf Fortress a while back based on AE games. Instead of dwarves, you're human adventurers, and you're surrounded by races such as moglins, zards, drakens, umazens, etc. Additionally, there is a new version of Dwarf Fortress out, 31.25, which has working hospitals. Which means less everyone dying, more FUN. Hooray!



This will be the site that we shall embark at. It is a 1x1 embark directly on a cave. Inside the cave there could be anything ranging from a hydra to a mole. I am asking at least six brave TR souls accompany me on this undertaking. More are welcome as well, but I will be embarking at six.

http://df.magmawiki.com/index.php/DF2010:Skill

Of note when picking skills is that adventurers all have combat skills already (have you ever needed to learn how to use a weapon in AQW?), so don't bother adding weapon skills to non-military dwarves. What is possible is for you to pick a trade and say you want to be in the militia, and then you can be a carpenter in the day and a macedwarf by night.

Also, since some people mentioned feeling useless in the last fort, extremely useful jobs starting out are miner, mason, doctor, brewer, grower, armorsmith, weaponsmith, and mechanic. Full time soldiers are welcome in case we actually do embark on a hydra cave. I also have no problem with you picking multiple skills (ten's the max) from the same category (alternatively it's really hard for me to keep track of them all). For instance, an armoursmith and weaponsmith would be a metalsmith. A surgeon, diagnostician, wound dresser, suturer and bone doctor would be a doctor. If you were to be a miner, cheese maker, swimmer, macedwarf, mason, bowyer, ambusher and fish cleaner it would be a MICROMANAGEMENT NIGHTMARE for me so please keep them in the same categories.


Last edited by Peregrine on Tue Apr 05, 2011 6:05 am; edited 17 times in total

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Re: TR's Cave Adventures

Post by V on Sun Apr 03, 2011 12:59 am

Well this looks fun. I'll be a minor.


Last edited by V on Sun Apr 03, 2011 1:00 am; edited 1 time in total
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Re: TR's Cave Adventures

Post by Tom Gaskarth on Sun Apr 03, 2011 1:00 am

Hammer man & miner please :P
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Re: TR's Cave Adventures

Post by DigDog on Sun Apr 03, 2011 1:03 am

I'll be the doc. I'll do everything from applying bandaids to fashioning waiting room furniture out of severed limbs.
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Re: TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 1:10 am

Oh I forgot to mention. You can't be a miner and soldier because you can use a pick functions as a weapon, so you can't have both a pick and a hammer.

Another fun fact I forgot to mention is that adventurers can throw fireballs.

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Re: TR's Cave Adventures

Post by Cial on Sun Apr 03, 2011 1:16 am

I'M IN. MAKE ME A KNIGHT OR SOME KIND OF MURDERING MACHINE.


I liek fireballs.
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Re: TR's Cave Adventures

Post by Erik on Sun Apr 03, 2011 1:18 am

Miner.

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Re: TR's Cave Adventures

Post by Tom Gaskarth on Sun Apr 03, 2011 1:28 am

ASDF Hammer Man & whatever else can use a huge hammer.
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Re: TR's Cave Adventures

Post by Cial on Sun Apr 03, 2011 1:29 am

Aww I want a cooler name than "Pactogonal knight"...
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Re: TR's Cave Adventures

Post by Chamberino on Sun Apr 03, 2011 1:41 am

I can be metalsmith please?

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Re: TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 1:46 am

You sure can. Looks like Cial, Tom and I are gonna have some funkay equipment.

We'll be embarking shortly. Dealing with some weird glitch in my game currently.

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Re: TR's Cave Adventures

Post by Tom Gaskarth on Sun Apr 03, 2011 1:56 am

AWWWWWWWWWWWWWWWWWYEAH
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Re: TR's Cave Adventures

Post by Tim Hortans on Sun Apr 03, 2011 1:58 am

I think I'll be a miner, cheese maker, swimmer, macedwarf, mason, bowyer, ambusher and fish cleaner.

Either that or a brewer.
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Re: TR's Cave Adventures

Post by Darre on Sun Apr 03, 2011 2:52 am

Can I be a Animal Trapper/Trainer and Trapper? Making Me a Ranger?
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Re: TR's Cave Adventures

Post by V on Sun Apr 03, 2011 3:37 am

I wanna be an adventurer instead.
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Re: TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 3:50 am

Everyone is an adventurer Vamp.

Anyway. So after a few hours of what can only be described as Dwarf Fortress on acid, which included herds of forgotten beasts, rocs everywhere, adamantine spires, caves that led straight into hell, dragons in the aforementioned hell, and some things that were so weird that the game couldn't even display them, choosing instead to display "unknown", the glitch was tracked down to having two platypus entries in the raws from the mod and fixed. We are now back on the road again. And we are bringing an assault mecha. Because.

Journal entries from the newly made fortress of Dragonrampage coming soon, but first, let us STRIKE THE EARTH. The starting seven who make up the group known as The Comedic Band have already arrived at the scene and are about to get to work.

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Re: TR's Cave Adventures

Post by Flaw of Insanity on Sun Apr 03, 2011 4:06 am

I hear furnace worker is a safe job.

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Re: TR's Cave Adventures

Post by Shadow on Sun Apr 03, 2011 8:54 am

Make me something cool. I don't care what.

inb4 housemaid

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Re: TR's Cave Adventures

Post by DigDog on Sun Apr 03, 2011 10:12 am

You can be my spare parts storage.
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Re: TR's Cave Adventures

Post by Crystal Lion on Sun Apr 03, 2011 10:24 am

May I join as an armorsmith? Also, who is this friend who made an AE-mod for Dwarf Fortress?
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Re: TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 10:27 am

We're all adventurers, it's not a specific profession. Also, my friend is Gorobei. I doubt anyone here knows him.

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Re: TR's Cave Adventures

Post by Erik on Sun Apr 03, 2011 11:27 am

I know him.

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Re: TR's Cave Adventures

Post by DigDog on Sun Apr 03, 2011 11:29 am

Me too.
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Re: TR's Cave Adventures

Post by Peregrine on Sun Apr 03, 2011 11:33 am

DigDog doesn't count because he's not really here.

He's in the twilight zone.

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Re: TR's Cave Adventures

Post by Xusha on Sun Apr 03, 2011 11:40 am

I think I'll be a miner, cheese maker, swimmer, macedwarf, mason, bowyer, ambusher and fish cleaner. In all honesty I wanna be the fishery worker, unless that'd be useless, because then I'll be a ranger.
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