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[TR - The Game] 2.0 Information & Jobs Stuff

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[TR - The Game] 2.0 Information & Jobs Stuff

Post by Caeel on Sat Apr 02, 2011 8:14 am

Ok, so we've countless times tried to get this, quite frankly, ****able game off the ground. Whether it's because our two lead developers randomly leave, I leave, we lose interest, or just never get anyway. Last few times I've lead projects I've had the distinct problem of letting everyone who wanted to work on the project work on it. And let's face it, that just doesn't work. So this time, we're all going to take it seriously. Not everyone will be able to work on it, not everyone will get their ideas and thoughts into the game, and everyone can be expecting the alpha version out sometime in the next few months.

Let's talk jobs. Right now I'm pretty much the only one on the team, and I'm doing art and story/writing. Obviously I can't do flash and others would like to work on the game as well. If you want to practice on the art side, take a look around this section and see how Nelioka did things. Right now I'm leaning toward a 7 person maximum team, myself included or not is not yet decided. So at max 8 people, if you would like to apply for a job, I will have a thread for that with all the specifications later.

Now let's talk story and art. Obviously we originally took pretty much all of our ideas from AQW. First of all that would be under a few © restrictions to continue that. So I would like some new, original ideas for the story. On the art side, we have a similar problem, but not quite as bad. Obviously we're going with that pixel/8-bit style, and again, look at some of Nel's work for reference.

We need someone with flash experience. I'm perfectly willing to learn flash, but by the time I have the skills to make the game, we would have far surpassed our few month deadline.

Do we want this to be an MMO? Would you like to be able to play with your friends? If this is the case then we would need servers. I don't think we can do any charging of money even for donations unless someone wants to (legally) set up a paypall or bank account and make this into a business, which I don't think we're aiming for.

That's all for now, other threads will be opened for different aspects of the game, but for now, this thread is open for questions.

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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Arch Fiend on Thu Apr 28, 2011 6:11 am

well seeing as this is a rather new update to the progress of the tr game. (and now that im back from my wandering) id like to know what the new aspect of the game will be. you said something about a change from everyone to only a select few working onthe progect but from what i last heard it only stoped because 2 lead designers dissaperd and it was put on hold even while tons of tr members with the qualifications to take there place offerd untill finaly even they left looking for promiss elsewhere. i remimber myself being one actuly.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Thu Apr 28, 2011 11:37 pm

Arch Fiend wrote:well seeing as this is a rather new update to the progress of the tr game. (and now that im back from my wandering) id like to know what the new aspect of the game will be. you said something about a change from everyone to only a select few working onthe progect but from what i last heard it only stoped because 2 lead designers dissaperd and it was put on hold even while tons of tr members with the qualifications to take there place offerd untill finaly even they left looking for promiss elsewhere. i remimber myself being one actuly.
CANNOT READ.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Tom Gaskarth on Thu Apr 28, 2011 11:43 pm

Snukems wrote:
Arch Fiend wrote:well seeing as this is a rather new update to the progress of the tr game. (and now that im back from my wandering) id like to know what the new aspect of the game will be. you said something about a change from everyone to only a select few working onthe progect but from what i last heard it only stoped because 2 lead designers dissaperd and it was put on hold even while tons of tr members with the qualifications to take there place offerd untill finaly even they left looking for promiss elsewhere. i remimber myself being one actuly.
CANNOT READ.

tl;dr:
Arch Fiend wrote:I'm back, what's different with the game.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Fri Apr 29, 2011 12:06 am

Tom Gaskarth wrote:
Snukems wrote:
Arch Fiend wrote:well seeing as this is a rather new update to the progress of the tr game. (and now that im back from my wandering) id like to know what the new aspect of the game will be. you said something about a change from everyone to only a select few working onthe progect but from what i last heard it only stoped because 2 lead designers dissaperd and it was put on hold even while tons of tr members with the qualifications to take there place offerd untill finaly even they left looking for promiss elsewhere. i remimber myself being one actuly.
CANNOT READ.

tl;dr:
Arch Fiend wrote:I'm back, what's different with the game.
How'd you manage to translate that from gibberish?
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Tom Gaskarth on Fri Apr 29, 2011 12:24 am

I speak fluent gibberish.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Fri Apr 29, 2011 1:23 am

Tom Gaskarth wrote:I speak fluent gibberish.
Epic win!
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Xusha on Fri Apr 29, 2011 3:26 am

This is the part of the job I hate, but I'd like to ask that you remain on topic, alright?
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Fri Apr 29, 2011 2:38 pm

Alright.

Men, let's get this thing organized.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Arch Fiend on Sat Apr 30, 2011 8:25 am

well? what are we gonna do? seems like caeel is gone. from what he said he was the leader. so then how are we going to get this hunk of pixils off the ground?
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Darre on Sat Apr 30, 2011 10:46 am

I say we start by picking an active and willing coordinator or organizer and make sure they don't get to the pint of being a leader. When you pick a leader then people have the tendency to do nothing unless the leader is active.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Arch Fiend on Sat Apr 30, 2011 11:04 pm

i agree.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Darre on Sun May 01, 2011 12:46 am

So should we vote or is somebody going to volunteer?
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Arch Fiend on Sun May 01, 2011 7:30 am

its up to vamp weather or not we can de-mote caeel but i do believe we need a temp
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Shadow on Sun May 01, 2011 8:15 am

It would seem that we do in fact need an active member with no history of frequent inactivity to lead this.

If we're voting, then I vote for Darre.

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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Mon May 02, 2011 7:16 am

I'll do it.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by V on Mon May 02, 2011 7:24 am

It would seem that we do in fact need an active member with no history of frequent inactivity to lead this.

Leaving the general public of TR in charge of voting leaders has failed in regards to this project in the past, so I choose Darre to be the new leader (if he wants to be). He has the longest constant activity out of anyone in this project and a good head on his shoulders.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Arch Fiend on Mon May 02, 2011 7:31 am

i agree. i believe darre would be the best person for the job, being that he organized the tr art worm and that lasted a while. but if he doesint want to do it ill take point, being that i wanted to get into the game for a while now and i do have time.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Darre on Mon May 02, 2011 7:54 am

Both Arch Fiend and Snukems seem more wanting of the position than me ( not to say that I don't want it, because I do, badly). I am grateful that you would vote for me but I feel it would be an upset if Arch and Nuke were kept out. IMO if we had somebody with a little more technical skill than me it would help. Melilla would be a perfect organizer if he were still here. I'm ecstatic to be able to do this and I'll work hard to keep this organized if I'm chosen.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Mon May 02, 2011 8:03 am

Darre wrote:Both Arch Fiend and Snukems seem more wanting of the position than me ( not to say that I don't want it, because I do, badly). I am grateful that you would vote for me but I feel it would be an upset if Arch and Nuke were kept out. IMO if we had somebody with a little more technical skill than me it would help. Melilla would be a perfect organizer if he were still here. I'm ecstatic to be able to do this and I'll work hard to keep this organized if I'm chosen.
Nah...you can do it. You've been selected :)
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by V on Mon May 02, 2011 8:10 am

Okay, well you've been selected, Darre. Congrats!

If you guys want to get this going, the first step is to find an able programmer. I can't stress this enough - art is great, but we need someone to actually collate it and turn it into a functional program for people to play. Does anyone know of one with some free time?

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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Snukems on Mon May 02, 2011 8:15 am

I think I'll try finding one. But first I'll go make some topics inquiring about the details of this game.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Darre on Mon May 02, 2011 8:24 am

There is a projects board on the dA forums where we could request a programmer to help with our "project" but we should probably come up with some sample art and basic facts about the game to present before we make a thread.
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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by V on Mon May 02, 2011 8:58 am

I believe there was a .zip of Nelioka's original art a few pages back.

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Re: [TR - The Game] 2.0 Information & Jobs Stuff

Post by Tim Hortans on Mon May 02, 2011 9:01 am

dA could be a good place to go. As long as there are no furries.
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