Latest topics
» First post of 2017 ?!
by Celstrial Sat Nov 04, 2017 12:06 pm

» First Post of 2016?
by Payton Wed May 25, 2016 3:57 am

» Merry Xmas
by Altera Fri Dec 25, 2015 1:13 pm

» Your Awesome Pictures X
by Rage Thu Dec 17, 2015 2:57 am

» TR
by DigDog Tue Oct 27, 2015 7:07 am

» Wonderful Memories
by Mrsebi Mon Oct 12, 2015 10:06 pm

» Cool New Music
by Mrsebi Sat Oct 10, 2015 12:48 am

» Posting in these forums
by Mrsebi Sat Oct 10, 2015 12:40 am

» What College Are You Attending?
by Mrsebi Tue Oct 06, 2015 11:51 pm

Top posting users this week

I need some Frogzard sprites

Sun May 25, 2014 6:30 am by V



Comments: 34

OUR DOMAIN IS ABOUT TO EXPIRE

Sun Apr 27, 2014 8:43 am by V

but I renewed it.

what have YOU done today, TR?

also I'm not sure if heartbleed effected us but you should probably not change your password, the jitterbug gang are working hard and they need …

Comments: 30

Log in

I forgot my password

Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests :: 1 Bot

None

[ View the whole list ]


Most users ever online was 212 on Tue Jan 11, 2011 5:47 pm
Search
 
 

Display results as :
 


Rechercher Advanced Search


Roleplay Laws of Physics

View previous topic View next topic Go down

Roleplay Laws of Physics

Post by Guest on Thu Jun 10, 2010 2:47 am

RP PHYSICS



Hey Everybody. MrSebi here to talk to you about the physics involved in role playing.

Firstly: I would like to try and define what I mean by RP physics. Take any RP game: DnD, WoW, etc. and each will have its own story, characters, plot, and so forth. However, the physics could be better defined as the game mechanics. The dice, the number generator, whatever you wanna call it.

But it’s not just the mechanics you are dealing with here; it’s the way they are explained. For example:

A fireball could be either:

A: Drawing the element of fire from the magical plane of fire, binding it to your will and releasing it.

B: Using a flame launcher gun that shoots explosive fire grenades.

Or:

C: Using your bodily energy to heat up the air in your palm, all the while separating the oxygen molecules from the rest of the air, resulting in burning air.

While the actual terms, names and reasons can change, these three are the very basic mechanics. These are the three basic terms: Magic, Scientific, and Pseudo Scientific.
To be more precise, these are the basic mechanics you can use for your game, the laws of the universe if you will. They are all similar, but with a few key differences:

Scientificmeans what the name states. You have the basic laws of gravity, physics etc. There is no such thing as magic and we have to rely on guns, bombs, etc.

Pseudo Scientific goes under the basis that one can manipulate energy. Other than that, the scientific rules still apply. While this means you can have fireballs or energy attacks in an otherwise realistic world, this would exclude magical things such as elements, magic sources, etc. Although if you are imaginative, you could make something similar.

Finally, we have:

Magical is pretty much clear. Everyone can use magic, usually tapping into some form of otherworldly source or something. While this one basically lets you do whatever you want, it means whoever starts an RP with this has to clearly define how this magic works and its limitations (ex: In World of Warcraft it involves tapping the power of ley lines, no ley lines = no magic, whereas in The Inheritance Cycle you could use your own energy, but it would consume as much of your power as the action would have normally required, so trying to lift a mountain magically would kill you.)

Now, you can choose to use any of these three. If it’s one of the scientific ones you just say that. If however you want a magical existence, you need to clearly define how yours works. It could take a while, but it gives you that much more of a complex and well made reality.

So…. Yeah, that’s about all there is to it. You can freely mix these up of course, but then you need to explain how yours works. Also: one final rule. There is no possible way for someone to break the physics set for your RP. Not even God characters can do that. Nor can you bring in a guy from a different dimension, it just won’t work. The physics rules are set in stone once you decide on them.

Hope you understood my messed up explanation and happy role-playing ^^

Grammar corrected. ~Peregrine


Last edited by Peregrine on Thu Jun 10, 2010 3:28 am; edited 1 time in total (Reason for editing : Proofreading.)
avatar
Guest
Guest


Back to top Go down

Re: Roleplay Laws of Physics

Post by Peregrine on Thu Jun 10, 2010 2:56 am

This guide's approved, by the way everyone.
avatar
Peregrine
Justice
Justice

Zard : Peregrine's rock.
Number of posts : 2007
User Points : 748221
Location : La Maison.

View user profile http://twitter.com/PerryPeregrine

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum