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=TRTG= Game Development Art

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Re: =TRTG= Game Development Art

Post by Banned on Mon Oct 12, 2009 8:08 am



Falconers Bow

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Re: =TRTG= Game Development Art

Post by A_S on Mon Oct 12, 2009 11:39 pm

I was actuslly going to try and make something. :/
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Re: =TRTG= Game Development Art

Post by Gast on Tue Oct 13, 2009 1:09 am



This is my pixel character walking.
And I just find out, to let a character walk around. I need 4 different sides of that char and those 4 different sided are having 3 frames (for just walking).
4 x 3 = 12 different frames, so that's a lot of pixel work :p
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Re: =TRTG= Game Development Art

Post by A_S on Tue Oct 13, 2009 1:21 am

Woah yeah i bet it is, to save you some work, my NPC can stay stood still ;D
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Re: =TRTG= Game Development Art

Post by Hunter Reckoning on Tue Oct 13, 2009 1:40 am

Im not sure how proportionate this is, in fact if it's going to be in the game i think nel will have you make it smaller


He's is hunter reckoning's robot assistant
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Re: =TRTG= Game Development Art

Post by A_S on Tue Oct 13, 2009 2:05 am

I think its very good. :)
Well done to whoever made that.
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Re: =TRTG= Game Development Art

Post by Hunter Reckoning on Tue Oct 13, 2009 4:31 am

The person that made the robot assistant was me.
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Re: =TRTG= Game Development Art

Post by Flaw of Insanity on Tue Oct 13, 2009 9:40 am

@Nel, this game will be hard work. But think of it this way, how awesome will it be to show off your very own game where you are lead artist to AE.

Awesome? I think so
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Re: =TRTG= Game Development Art

Post by Gast on Tue Oct 13, 2009 12:32 pm

That's right, and everybody is working hard on the game. So why wouldn't I do that xD
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Re: =TRTG= Game Development Art

Post by Dai on Tue Oct 13, 2009 12:37 pm

Ugh. I wish I could help in some other way other than some side-quests and stuff, I REALLY need to get better at arty stuff.
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Re: =TRTG= Game Development Art

Post by V on Tue Oct 13, 2009 8:54 pm

Well, 12 frames is alot, but for the game you'll probably be playing as a single character (A knight or something) And the TR Members would be NPCs, usually only facing one way.

Also, I've seen alot of Pixelated AE Items. Please don't continue with this! Its not our Art to begin with, plus it doesn't look that good. Original Art only. Thankyou!


Last edited by Vamparagon on Tue Oct 13, 2009 9:27 pm; edited 1 time in total
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Re: =TRTG= Game Development Art

Post by Gast on Tue Oct 13, 2009 9:27 pm

OK, that would spare a lot of time :)
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Re: =TRTG= Game Development Art

Post by Banned on Tue Oct 13, 2009 9:28 pm

Well some of us are NPC's and some of us arnt the people who are active but arnt really involved in the game we could use there pixels take like 6 or somthing 3 girls and 3 guys and have a character selection screen or 1 guy 1 girl,
And i dont think we will be able to have buyable and equiptable armors?
Probably just equiptable Weapons/Helmets and Spells Ect. it would make the game easier to make i think and if that worked we could later on improve the game by making it more accessable and more player friendly.

(Sorry about the spelling mistakes its early)

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Re: =TRTG= Game Development Art

Post by Banned on Tue Oct 13, 2009 9:30 pm

Also, I've seen alot of Pixelated AE Items. Please don't continue with this! Its not our Art to begin with, plus it doesn't look that good. Original Art only. Thankyou!



Okey no more AE items, gotcha Vamo

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Re: =TRTG= Game Development Art

Post by V on Tue Oct 13, 2009 9:31 pm

Well, the game is probably going to be like a Online Mario Game, Arrow Keys Movement, Spacebar Attack, etc. Not to say alot can be done on that sort of template! Of course, I'm not sure what the program I have is capable of doing either, it may be able to have other equippable armors as well. But no, I don't think shops and buyable equipment is in the picture right now.
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Re: =TRTG= Game Development Art

Post by Banned on Tue Oct 13, 2009 9:36 pm

I think we should move this conversation to the Discussion Area, were kinda off topic.

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Re: =TRTG= Game Development Art

Post by A_S on Wed Oct 14, 2009 12:34 am

Vamparagon wrote:Well, 12 frames is alot, but for the game you'll probably be playing as a single character (A knight or something) And the TR Members would be NPCs, usually only facing one way.

Also, I've seen alot of Pixelated AE Items. Please don't continue with this! Its not our Art to begin with, plus it doesn't look that good. Original Art only. Thankyou!

AE copyright everything soo its a bad idea anyway.

Also, we could be like the staff? Able to have our own armours into the game? :D
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Re: =TRTG= Game Development Art

Post by Kaotic on Wed Oct 14, 2009 2:26 am

A_S At the moment, in the game we would probably only have the knight (Or whatever the main character is!) Making an armour to go over him is a bit too far.
Maybe when we have fully developed this game, that is when we could add exra's!
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Re: =TRTG= Game Development Art

Post by 5secondchaos on Wed Oct 14, 2009 4:01 am

This is a simple armor i designed for newbie's of the game, and this armor is called "Purple Wizards Robes" and i was wondering if i can descide what the NCP (that will sell you these robes) will be called what he will say and his shop prices, and if i get to design most items in his shop? But anyway, here it is:
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Re: =TRTG= Game Development Art

Post by A_S on Thu Oct 15, 2009 1:49 am

kaotic wrote:A_S At the moment, in the game we would probably only have the knight (Or whatever the main character is!) Making an armour to go over him is a bit too far.
Maybe when we have fully developed this game, that is when we could add exra's!

Yeah i meant when its fully developed or something close enough. ;D

We'll be bigger than AE soon... now for "The Plan" Twisted Evil
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Re: =TRTG= Game Development Art

Post by Banned on Thu Oct 15, 2009 9:11 pm

I doubt we will ever be bigger than AE lol

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Re: =TRTG= Game Development Art

Post by A_S on Fri Oct 16, 2009 12:37 am

You must be optimistic my young padawan. D:<

Oooon topic.... ;/

I find it hard to make pixel weps, i usually fail at 'em. D:<
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Re: =TRTG= Game Development Art

Post by Flaw of Insanity on Sat Oct 17, 2009 11:41 am

I find them easy, in fact...


My pixel version of the TR blade, not colored yet.

And a small edit of Nel's pixels:

^^^^
This is one work in progress, I still need to add the scarf.
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Re: =TRTG= Game Development Art

Post by Dai on Sat Oct 17, 2009 11:57 am

Bolt must learn to work with pixels! D:
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Re: =TRTG= Game Development Art

Post by Gast on Sat Oct 17, 2009 5:59 pm

The sword looks really cool Flaw!!!
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